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Here is a link to our syllabus.

Here is a link to our google classroom site, where you can find current assignments and resources.

STEM 2 - Product Design aims to provide an introduction to product design and development processes; covering aspects of research, concept/idea generation, concept development, and the final delivery of design outcomes. Coursework focuses on 3D CAD rendering techniques, manufacturing processes, and the construction of prototypes.

This project-based course focuses on computer programming to build applications and games. Topics include researching games, obtaining client viewpoints, brainstorming solutions, rapid prototyping, testing, and iterative re-design. Students develop best practices for prototyping, examining user interfaces, play testing, game balancing, pacing and workflow. They document and communicate the design process using a design journal as well as develop completed products for specific clients. The programming skills covered will include the use of variables, arrays, functions and looping. Although this unit is practically orientated, students will cover some theoretical aspects of game design and how it is used in our society.

Students develop skills in engineering, computer programming, as well as teamwork and creativity as they design, program, and test robots to complete open-ended challenges. Students’ investigate how automation and robotics may help solve problems today, and how to invent technologies for a better future. Project documentation and presentation skills are stressed so that student thinking and process is clearly communicated. No previous computer programming or electronics experience is necessary, although many skills covered in previous STEM courses will be built upon.

Students use the design cycle to solve challenges and to create products using multimedia, web-technology, and other design software and hardware. Topics will include identity design, data visualization, motion graphics and video production, as well as interactive design. Although the course is mainly practical in nature, students will be also be engaged in the theoretical aspects of the discipline, studying the elements and principles of design and using them to examine class projects. Technology related environmental and societal issues and career opportunities are explored. No previous digital design experience is necessary, although many skills covered in other STEM courses will be built upon.